Conquest
Template Versions
Description
Current version: 2.3 (02.01.2026). On the Conquest template, all banks that give creatures as rewards are banned, and the game is based on a native army obtained from buildings in towns, flagging dwellings and collecting Pandora's Boxes and Quest Artifacts that give creatures as reward. Additionally, in some zones, you can obtain neutral creatures (Golems, Fangarms, Rust Dragons, and Crystal Dragons). To make the game unique and to bring out the native character of armies, spells spells Implosion, Resurrection, Slow and Haste are banned, as are heroes starting with these spells.Settings
Size: XH-U
Human players: 2
Computer players: 6
Roads: medium
Monster strength: strong
Difficulty: 130%
Simultaneous turns: 122
Recommended timer: 20-8-1:30
Graph
Specification
Pandora's Boxes giving spells are banned.
Dragon Utopias can generate only in Supertreasure Zones (gold color in the graph) and in zones of Computer Players.
Starting zones (nr 12 i 14) contain guaranteed: 5 x Gold Mine, 1 x Hut of the Magi and 1 x T7 dwelling. Other dwellings have increased frequency, compared to the default ones, however they are not guaranteed.
Factions with additional adjustments:
Conflux - 2 x T7 dwelling and increased chance for Elemental Conflux
Factory - 1x Couatl and 1 x Dreadnought dwelling
Castle - increased chance for T6 dwellings
Tower - increased chance for T5 dwellings
Cove - decreased chance for T6 dwellingDesert Zones (nr 13 i 15) contain Fort with faction matching Player's starting faction, Pandora's Boxes with T4 - T6 creatures, T5 - T7 dwellings, 2x Quest Artifacts giving T7 creatures as reward and 1 x Dragon Utopia.
Transition Zones (nr 8, 9, 10 i 11) contain a Town with possible T5 Mage Guild. One of the Transition Zones has Grass terrain and Tower/Rampart/Factory town, while the other has Dirt terrain and Necropolis/Inferno/Dungeon town. Factions of the respective Transition Zones are the same for both players and different than players' starting factions. Each Transition Zone connects to one non-native AI player and with Conflux Zone. Seer Huts can be found in Transition Zones (all rewards are army).
Conflux Zone (nr 5 i nr 7) contain Conflux town and 3 x Gold Mine.
Native AI Zone (nr 4 i nr 6) matches player's starting factions. The zones contain T1 - T7 dwellings and Quest Artifacts giving T5 and T6 creatures as reward (3 each). All guards in this zone are native and Diplomacy allows to join 75% of monster stack.
Closed STZ (nr 16 i 18) has Highlands terrain. Max 2 x Dragon Utopia and Pandora's Boxes with gold, experience or neutral creatures (Golems and Fangarms) can be found.
Snow STZ (nr 2 i 3) contains max 3 x Dragon Utopia and Pandora's Boxes with gold, experience or neutral creatures (Golems, Fangarms, 1 x Crystal Dragon, 1 x Rust Dragon). Dwellings of Rust Dragon and Crystal Dragon can be found.
Non-native AI Zones(nr 17, 19, 20 i 21) have different faction than players' starting factions. Zones nr 17 i 19 connect with Snow STZ via 6k guard. Zones nr 20 i 21 connect with Snow STZ via 20k guard and with Central Zone via 20k guard.
Central Zone (nr 25) contains Castle, Cove or Conflux fort - different than players' starting factions. Guaranteed objects in this zone: 1 x Hill Fort T1 - T7, 1 x Obelisk (the only one on the map), 1x Stables, 3 x Relic Artifact, 1 x Dragon Utopia. Pandora's Boxes with gold, experience and neutral creatures can be found. All guards in this zone are of neutral faction. Diplomacy in this zone allows to join 75% of monster stack.
Rules
The template is not adjusted to mirror matchups. It is possible to play a mirror matchup, but for some factions, T7 dwellings may not be generated.
Technical restart is granted the following situations:
- No T7 dwelling generated in the Starting Zone
- When players meet in turn 116 or earlier (early encounter restart)
- Failure to generate a zone, no town in a zone, or lacking connection between zones
Trade
1) Trade for town
2) Trade for color