Conquest

Template Versions

Description

Current version: 2.3 (02.01.2026). On the Conquest template, all banks that give creatures as rewards are banned, and the game is based on a native army obtained from buildings in towns, flagging dwellings and collecting Pandora's Boxes and Quest Artifacts that give creatures as reward. Additionally, in some zones, you can obtain neutral creatures (Golems, Fangarms, Rust Dragons, and Crystal Dragons). To make the game unique and to bring out the native character of armies, spells spells Implosion, Resurrection, Slow and Haste are banned, as are heroes starting with these spells.

Settings

Size: XH-U
Human players: 2

Computer players: 6
Roads: medium
Monster strength: strong
Difficulty: 130%
Simultaneous turns: 122
Recommended timer: 20-8-1:30

Graph

Banned Heroes

Hero_Ufretin.png
Hero_Piquedram.png
Hero_Josephine.png
Hero_Fafner.png
Hero_Cyra.png
Hero_Calid.png
Hero_Straker.png
Hero_Moandor.png
Hero_Sandro.png
Hero_Thant.png
Hero_Alamar.png
Hero_Jeddite.png
Hero_Geon.png
Hero_Terek.png
Hero_Gundula.png
Hero_Brissa.png
Hero_Grindan.png
Hero_Andal.png
Hero_Kinkeria.png
Hero_Ranloo.png
Hero_Celestine.png

Banned Spells

Implosion.png
Magic_Mirror.png
Resurrection.png
Slow.png
Haste.png

Banned Artefacts

Artifact_Amulet_of_the_Undertaker.gif
Artifact_Vampire's_Cowl.gif
Artifact_Dead_Man's_Boots.gif
Artifact_Bird_of_Perception.gif
Artifact_Stoic_Watchman.gif
Artifact_Emblem_of_Cognizance.gif
Artifact_Everflowing_Crystal_Cloak.gif
Artifact_Everpouring_Vial_of_Mercury.gif
Artifact_Eversmoking_Ring_of_Sulfur.gif
Artifact_Ring_of_Infinite_Gems.gif
Artifact_Endless_Sack_of_Gold.gif
Artifact_Endless_Purse_of_Gold.gif
Artifact_Endless_Bag_of_Gold.gif
Artifact_Legs_of_Legion.gif
Artifact_Loins_of_Legion.gif
Artifact_Torso_of_Legion.gif
Artifact_Arms_of_Legion.gif
Artifact_Head_of_Legion.gif
Artifact_Rib_Cage.gif

Specification

  • Pandora's Boxes giving spells are banned.

  • Dragon Utopias can generate only in Supertreasure Zones (gold color in the graph) and in zones of Computer Players.

  • Starting zones (nr 12 i 14) contain guaranteed: 5 x Gold Mine, 1 x Hut of the Magi and 1 x T7 dwelling. Other dwellings have increased frequency, compared to the default ones, however they are not guaranteed.

    Factions with additional adjustments:
    Conflux - 2 x T7 dwelling and increased chance for Elemental Conflux
    Factory - 1x Couatl and 1 x Dreadnought dwelling
    Castle - increased chance for T6 dwellings
    Tower - increased chance for T5 dwellings
    Cove - decreased chance for T6 dwelling

  • Desert Zones (nr 13 i 15) contain Fort with faction matching Player's starting faction, Pandora's Boxes with T4 - T6 creatures, T5 - T7 dwellings, 2x Quest Artifacts giving T7 creatures as reward and 1 x Dragon Utopia.

  • Transition Zones (nr 8, 9, 10 i 11) contain a Town with possible T5 Mage Guild. One of the Transition Zones has Grass terrain and Tower/Rampart/Factory town, while the other has Dirt terrain and Necropolis/Inferno/Dungeon town. Factions of the respective Transition Zones are the same for both players and different than players' starting factions. Each Transition Zone connects to one non-native AI player and with Conflux Zone. Seer Huts can be found in Transition Zones (all rewards are army).

  • Conflux Zone (nr 5 i nr 7) contain Conflux town and 3 x Gold Mine.

  • Native AI Zone (nr 4 i nr 6) matches player's starting factions. The zones contain T1 - T7 dwellings and Quest Artifacts giving T5 and T6 creatures as reward (3 each). All guards in this zone are native and Diplomacy allows to join 75% of monster stack.

  • Closed STZ (nr 16 i 18) has Highlands terrain. Max 2 x Dragon Utopia and Pandora's Boxes with gold, experience or neutral creatures (Golems and Fangarms) can be found.

  • Snow STZ (nr 2 i 3) contains max 3 x Dragon Utopia and Pandora's Boxes with gold, experience or neutral creatures (Golems, Fangarms, 1 x Crystal Dragon, 1 x Rust Dragon). Dwellings of Rust Dragon and Crystal Dragon can be found.

  • Non-native AI Zones(nr 17, 19, 20 i 21) have different faction than players' starting factions. Zones nr 17 i 19 connect with Snow STZ via 6k guard. Zones nr 20 i 21 connect with Snow STZ via 20k guard and with Central Zone via 20k guard.

  • Central Zone (nr 25) contains Castle, Cove or Conflux fort - different than players' starting factions. Guaranteed objects in this zone: 1 x Hill Fort T1 - T7, 1 x Obelisk (the only one on the map), 1x Stables, 3 x Relic Artifact, 1 x Dragon Utopia. Pandora's Boxes with gold, experience and neutral creatures can be found. All guards in this zone are of neutral faction. Diplomacy in this zone allows to join 75% of monster stack.

Rules

The template is not adjusted to mirror matchups. It is possible to play a mirror matchup, but for some factions, T7 dwellings may not be generated.

Technical restart is granted the following situations:

- No T7 dwelling generated in the Starting Zone

- When players meet in turn 116 or earlier (early encounter restart)

- Failure to generate a zone, no town in a zone, or lacking connection between zones

Trade

1) Trade for town

2) Trade for color