One Minute Madness 2.4

Template Versions

Description

One Minute Madness, or 1MM for short, is (probably) the first template ever made specifically for one minute turn timers. Players start in a monsterless zone with lots of resources and mines. This zone is connected with a grass zone, and a wasteland zone. The grass zone mostly provides more resources, while the wasteland zone is focused on stat improvements for the hero. Both zones are also connected to the desert, which contains two villages of the player’s faction, many creature banks, and powerful statboosters in form of major artifacts and Libraries of Enlightment. The grass zone contains a shortcut portal to the opponent’s desert, providing an option of surprise attacks. The starting zones and desert are additionally connected through the town gates, granting additional mobility to the player.

Settings

  • Map size: L

  • Player count: 2

  • AI players: 0

  • Teams: none

  • Water: none

  • Monsters: strong

  • Difficulty: 160%

  • Chess timer: 1+1+2

  • Roads: slow

  • Sim turns: none

Graph

Banned Heroes

Hero_Ufretin.png
Hero_Piquedram.png
Hero_Solmyr.png
Hero_Ayden.png
Hero_Straker.png
Hero_Aislinn.png
Hero_Deemer.png
Hero_Giselle.png
Hero_Leena.png
Hero_Rion.png
Hero_Verdish.png
Hero_Agar.png

Banned Spells

Protection_from_Water.png
Protection_from_Fire.png
View_Air.png
View_Earth.png
Disguise.png
Remove_Obstacle.png
Protection_from_Air.png
Protection_from_Earth.png
Land_Mine.png
Destroy_Undead.png
Hypnotize.png
Mirth.png
Misfortune.png
Chain_Lightning.png
Armageddon.png
Town_Portal.png
Slayer.png
Fire_Shield.png
Sorrow.png
Counterstrike.png
Dimension_Door.png
Fly.png
Magic_Mirror.png

Banned Artefacts

Artifact_Ring_of_Vitality.gif
Artifact_Amulet_of_the_Undertaker.gif
Artifact_Bird_of_Perception.gif
Artifact_Stoic_Watchman.gif
Artifact_Legs_of_Legion.gif
Artifact_Necklace_of_Swiftness.gif
Artifact_Charm_of_Mana.gif
Artifact_Talisman_of_Mana.gif
Artifact_Pendant_of_Dispassion.gif
Artifact_Pendant_of_Free_Will.gif
Artifact_Pendant_of_Life.gif
Artifact_Pendant_of_Death.gif
Artifact_Pendant_of_Total_Recall.gif
Artifact_Pendant_of_Holiness.gif
Artifact_Bow_of_Elven_Cherrywood.gif
Artifact_Emblem_of_Cognizance.gif
Artifact_Boots_of_Speed.gif
Artifact_Vampire's_Cowl.gif
Artifact_Loins_of_Legion.gif
Artifact_Torso_of_Legion.gif
Artifact_Bowstring_of_the_Unicorn's_Mane.gif
Artifact_Inexhaustible_Cart_of_Lumber.gif
Artifact_Inexhaustible_Cart_of_Ore.gif
Artifact_Pendant_of_Second_Sight.gif
Artifact_Dead_Man's_Boots.gif
Artifact_Ambassador's_Sash.gif
Artifact_Wayfarer's_Boots.gif
Artifact_Diplomat's_Ring.gif
Artifact_Diplomat's_Cloak.gif
Artifact_Statesman's_Medal.gif
Artifact_Orb_of_Silt.gif
Artifact_Orb_of_the_Firmament.gif
Artifact_Orb_of_Driving_Rain.gif
Artifact_Orb_of_Tempestuous_Fire.gif
Artifact_Arms_of_Legion.gif
Artifact_Head_of_Legion.gif
Artifact_Endless_Bag_of_Gold.gif
Artifact_Endless_Purse_of_Gold.gif
Artifact_Endless_Sack_of_Gold.gif
Artifact_Pendant_of_Negativity.gif
Artifact_Angel_Feather_Arrows.gif
Artifact_Ring_of_Infinite_Gems.gif
Artifact_Eversmoking_Ring_of_Sulfur.gif
Artifact_Everpouring_Vial_of_Mercury.gif
Artifact_Everflowing_Crystal_Cloak.gif
Artifact_Cape_of_Silence.gif
Artifact_Cape_of_Velocity.gif

Specification

  • Map size: L

  • Special information:

    • The road connection between zones 1 and 2 should be almost always the green two-way monolith.

  • Zones 9 and 10 are player starting zones.

    • Terrain is corresponding to the towns chosen by the players.

    • A heavily limited set of objects spawns on this zone:

      • A limited amount of Resource objects (Wood, Ore, Mercury, Sulfur, Crystal, Gems, Gold, Treasure Chests and Campfires)

      • A maximum of 1 Redwood observatory

      • 1 Level 1 dwelling

        • Applies only for factions other than Conflux.

      • 1 Elemental Conflux

        • Applies only for Conflux.

      • A maximum of 1 Churchyard

      • A maximum of 1 Learning Stone

      • 1 Town Gate

  • Zones 7 and 8 are wasteland zones.

    • Terrain is always Wasteland.

    • Treasure Class artifacts have their frequency increased to 275. At most four of them can spawn in this zone.

    • Minor Class artifacts have their frequency increased to 400, while their object value is reduced to 4000. At most four of them can spawn in this zone.

    • Two Pandora’s Boxes containing 5000 xp each spawn in this zone.

    • The following creature banks spawn in this zone:

      • 1 Black Tower

      • 1 Imp Cache

    • The Imp Cache has an object value of 2500.

    • The stat boosting objects all have their frequency changed and their amount limited:

      • School of War

        • frequency 500

        • max per zone 2

      • School of Magic

        • frequency 300

        • max per zone 3

      • Marletto Tower

        • frequency 700

        • max per zone 3

      • Mercenary Camp

        • frequency 700

        • max per zone 3

      • Star Axis

        • frequency 600

        • max per zone 3

      • Arena

        • frequency 200

        • max per zone 1

      • Colosseum of the Magi

        • frequency 200

        • max per zone 1

      • Library of Enlightenment

        • Disabled

    • Additionally, the frequency of Learning Stones is increased to 700 and their max per zone is set to 5.

    • All resources have their frequency reduced to 25, and the Random Resource object has its frequency reduced to 75.

    • The amount of Spell Scrolls and Shrines spawning in this zone is limited to the following:

      • Level 1 scrolls: 3

      • Level 2 scrolls: 2

      • Level 3 scrolls: 1

      • Level 1 shrines: 3

      • Level 2 shrines: 3

      • Level 3 shrines: 2

      • Other levels of both scrolls and shrines are not limited.

    • The amount of Resource objects that can spawn is limited on this zone.

    • Trailblazers, Windmills, Derricks, Prospectors, and Warehouses of any kind are disabled in this zone.

  • Zones 5 and 6 are grass zones.

    • Terrain is always Grass.

    • A single Stables spawns in this zone, with object value increased to 1000.

    • A single War Machine Factory spawns in this zone, with object value increased to 2500.

    • Water Wheels have their value increased to 1000, and their frequency to 150.

    • Wood has its frequency increased to 350.

    • A single Pandora’s Box containing 5000 xp spawns in this zone.

    • The amount of Resource objects that can spawn is limited on this zone.

    • The following creature banks spawn in this zone:

      • 3 Crypts

      • 1 Churchyard

      • 1 Dwarven Treasury

  • Zones 1 and 2 are the treasure zones.

    • Terrain is always Desert.

    • Treasure class artifacts are disabled in this zone.

    • Minor class artifacts have their frequency increased to 250, while Major class artifacts have their frequency increased to 800.

    • Two Pandora’s Boxes with 10000 experience each spawn in this zone.

    • The following creature banks spawn in this zone:

      • 2 Wolf Raider Pickets

      • 2 Dragon Fly Hives

      • 3 Churchyards

      • 1 Mansion

    • Churchyards have their object value increased to 2500.

    • In addition to these, a single Redwood Observatory and two Libraries of Englightment spawn in each of these zones too.

    • Wood and Ore cannot appear in this zone, while other magical resources and gold have their frequency reduced to 50. Campfires have their frequency reduced to 75.

    • Treasure Chests have their frequency increased to 1500.

    • At most three Tier 3 shrines can spawn in this zone.

    • Windmills and Warehouses of any kind are banned from appearing in this zone.

    • Both towns in the zone 1 are of the faction chosen by the red player, while towns in the zone 2 are of the faction chosen by the blue player.

Rules

The early encounter restart is applying only until 115, even on the slow roads.

Red player chooses his starting hero first.

Trade

  • bidding for the faction

  • bidding for the color