Template Versions
Description
One Minute Madness, or 1MM for short, is (probably) the first template ever made specifically for one minute turn timers. Players start in a monsterless zone with lots of resources and mines. This zone is connected with a grass zone, and a wasteland zone. The grass zone mostly provides more resources, while the wasteland zone is focused on stat improvements for the hero. Both zones are also connected to the desert, which contains two villages of the player’s faction, many creature banks, and powerful statboosters in form of major artifacts and Libraries of Enlightment. The grass zone contains a shortcut portal to the opponent’s desert, providing an option of surprise attacks. The starting zones and desert are additionally connected through the town gates, granting additional mobility to the player.Settings
Map size: L
Player count: 2
AI players: 0
Teams: none
Water: none
Monsters: strong
Difficulty: 160%
Chess timer: 1+1+2
Roads: slow
Sim turns: none
Graph
Specification
Map size: L
Special information:
The road connection between zones 1 and 2 should be almost always the green two-way monolith.
Zones 9 and 10 are player starting zones.
Terrain is corresponding to the towns chosen by the players.
A heavily limited set of objects spawns on this zone:
A limited amount of Resource objects (Wood, Ore, Mercury, Sulfur, Crystal, Gems, Gold, Treasure Chests and Campfires)
A maximum of 1 Redwood observatory
1 Level 1 dwelling
Applies only for factions other than Conflux.
1 Elemental Conflux
Applies only for Conflux.
A maximum of 1 Churchyard
A maximum of 1 Learning Stone
1 Town Gate
Zones 7 and 8 are wasteland zones.
Terrain is always Wasteland.
Treasure Class artifacts have their frequency increased to 275. At most four of them can spawn in this zone.
Minor Class artifacts have their frequency increased to 400, while their object value is reduced to 4000. At most four of them can spawn in this zone.
Two Pandora’s Boxes containing 5000 xp each spawn in this zone.
The following creature banks spawn in this zone:
1 Black Tower
1 Imp Cache
The Imp Cache has an object value of 2500.
The stat boosting objects all have their frequency changed and their amount limited:
School of War
frequency 500
max per zone 2
School of Magic
frequency 300
max per zone 3
Marletto Tower
frequency 700
max per zone 3
Mercenary Camp
frequency 700
max per zone 3
Star Axis
frequency 600
max per zone 3
Arena
frequency 200
max per zone 1
Colosseum of the Magi
frequency 200
max per zone 1
Library of Enlightenment
Disabled
Additionally, the frequency of Learning Stones is increased to 700 and their max per zone is set to 5.
All resources have their frequency reduced to 25, and the Random Resource object has its frequency reduced to 75.
The amount of Spell Scrolls and Shrines spawning in this zone is limited to the following:
Level 1 scrolls: 3
Level 2 scrolls: 2
Level 3 scrolls: 1
Level 1 shrines: 3
Level 2 shrines: 3
Level 3 shrines: 2
Other levels of both scrolls and shrines are not limited.
The amount of Resource objects that can spawn is limited on this zone.
Trailblazers, Windmills, Derricks, Prospectors, and Warehouses of any kind are disabled in this zone.
Zones 5 and 6 are grass zones.
Terrain is always Grass.
A single Stables spawns in this zone, with object value increased to 1000.
A single War Machine Factory spawns in this zone, with object value increased to 2500.
Water Wheels have their value increased to 1000, and their frequency to 150.
Wood has its frequency increased to 350.
A single Pandora’s Box containing 5000 xp spawns in this zone.
The amount of Resource objects that can spawn is limited on this zone.
The following creature banks spawn in this zone:
3 Crypts
1 Churchyard
1 Dwarven Treasury
Zones 1 and 2 are the treasure zones.
Terrain is always Desert.
Treasure class artifacts are disabled in this zone.
Minor class artifacts have their frequency increased to 250, while Major class artifacts have their frequency increased to 800.
Two Pandora’s Boxes with 10000 experience each spawn in this zone.
The following creature banks spawn in this zone:
2 Wolf Raider Pickets
2 Dragon Fly Hives
3 Churchyards
1 Mansion
Churchyards have their object value increased to 2500.
In addition to these, a single Redwood Observatory and two Libraries of Englightment spawn in each of these zones too.
Wood and Ore cannot appear in this zone, while other magical resources and gold have their frequency reduced to 50. Campfires have their frequency reduced to 75.
Treasure Chests have their frequency increased to 1500.
At most three Tier 3 shrines can spawn in this zone.
Windmills and Warehouses of any kind are banned from appearing in this zone.
Both towns in the zone 1 are of the faction chosen by the red player, while towns in the zone 2 are of the faction chosen by the blue player.
Rules
The early encounter restart is applying only until 115, even on the slow roads.
Red player chooses his starting hero first.
Trade
bidding for the faction
bidding for the color